Let the Bidding Begin at the 2012 Pittsburgh Auction Online!

The Pittsburgh Advertising Federation and the Media Association of Pittsburgh have joined forces once again to present the 2012 Pittsburgh Auction!  Connect to the auction now to bid on media packages, advertising services and lifestyle items from your home, your office or wherever you are!

Connect to the 2012 Pittsburgh Auction from May 3, 2012 at 6:00 p.m. to May 18, 2012 and help support the many important initiatives of the Pittsburgh Advertising Federation and Media Association of Pittsburgh.

Click here for full details and to start bidding!!

A Note from the Partners:
Now is your chance to get all the great items you want, know that you’re helping to build our regional industry’s confidence in its own work and raise awareness among the critical pool of talent and corporate marketing directors locally and nationally.  Our mutual goal of providing educational and networking activities for members and the community at large reaffirms our commitment to the community through business and education.

We’re proud to be Pittsburghers and believe in the talent pool available in our great city. 

Help us continue that connection!

http://www.biddingforgood.com/auction/AuctionHome.action?auctionId=160822751

Only 3 weeks until the 2012 Design, Art and Technology (DATA) Awards and Interactive Exhibition

Celebrating Innovation and Creativity in Technology

Featuring special guest, J. Moses, Founder of WeChi Social Media Game and Co-Founder of UGO Entertainment   REGISTER NOW!

It’s that time of year again: the Pittsburgh Technology Council is raising the roof, and raising the bar, at Pittsburgh’s biggest creative tech party of the year. Join us, and some of the hottest art and techies around, for an awards ceremony like no other. Get ready for a streaming mash-up of networking, interactivity and inspiration! With an all new format, the 2012 event features: “Pop-Up Awards” every 20 minutes, for a full night mixing and mingling; “Technology Drive” Interactive Exhibition space, featuring 40 of this year’s most innovative and creative tech projects; the all-new “People’s Choice Award” Tour and Tweet – an interactive exhibition juried by you live via Twitter; plus door prizes, dancing and the sounds of DJ Tracksploitation. Don’t miss this mash up of creativity, business – and fun!

Plus, media industry guru, J. Moses, joins us from New York City to talk about the next generation of Social Media, and his new WeChi application. J. has worked around the globe in his many roles, including: Director on the Board of Take Two Interactive Software; President of BMG Interactive – where he ‘greenlighted’ Grand Theft Auto; President of MTV Russia; Co-founder of UGO Entertainment; and Executive Producer on an array of film and television projects.

Thursday, June 07, 2012

6:00 PM – 9:00 PM
Location: The Grand Hall at the Priory, 614 Pressley Street Pittsburgh, PA 15212, North Side

Agenda:
5:00-6:00PM: Courtyard VIP Reception

6:00-9:00PM: Main Event
6:00-8:00pm: Cocktails, Food and Networking
Interactive Exhibition 6:00-7:30pm: People’s Choice Awards Tour + Tweet
6:30-8:00pm: Pop Up Awards, every 20 minutes
7:30 pm: Special Guest, J. Moses
8:00 pm: Peoples Choice Award, Create-A-Video Contest Winner and Door Prizes

THE 2012 DATA FINALISTS

Innovation: The Changemakers 
• PPG Industries, Inc: Olympic ColorClix
• Schell Games and Bossa Nova Robotics: Mechatars
• Evive Station: Evive Station
• Kore Image Technologies: Interactive Mobile Display System
• ZeroFossil: Sustainable Energy Generators
• Bio Logic Research Group: FLOW Sustainable Building Technology

Maker: Design & Making
• BodyMedia: Body Monitoring Patch 
• Deeplocal: Prius Mind-Controlled Bike
• Interbots: Popchilla
• 4moms: Origami Stroller
• Pulse Motors: 2012 PEV0 (Personal Electric Vehicle Zero)

Joystick: Games & Applications
• CMU’s Entertainment Technology Center: Project Xense: Cyberpeople 
• Schell Games: Race for the Beach
• Etcetera Edutainment: Wegmans
• Walking Thumbs: Blabcake 
• Vteractive: Questyinz

i-Con: Communications & Information Sharing
• Lightwave International: Reebok Reethym of Lite Commercial
• The Andy Warhol Museum: The Warhol’s DIY POP App
• Fireman Creative: TweetRoast
• GetABBY: Shop-Scan-Save
• Sierra w/o Wires: Sierra Incident Manager (SIM)
• Argentine Productions: Science Today
• Ticksworld: Ticksworld.org

Media Arts: The Intersection of Art and Technology
• The Art Institute of Pittsburgh (Andres Tapia-Urzua/Jon Amakawa): The Painted Lady 
• Lightwave International: Cowboys & Aliens
• The Fred Rogers Company: Mister Rogers for Adults
• Jennifer Baron/Keith Tassick: Nature-Nurture (The Garment District)
• Toby Fraley: Fraley’s Robot Repair
• Adam Shreckhise: PAM (Portrait of the Artist as a Machine)
• Suzanne Mauro: Style Everyday with Suz
• Hyunjoo Oh/Antonio Gomes: The Memory of a Tree

Community: Art + Tech for our People and Places
• Pittsburgh Parks Conservancy: Mellon Park 
• Geek Art/Green Innovator’s Festival (GA/GI)
• Art Energy Design: Eco-equation
• VIA: The VIA Music and New Media Festival 
• CMU’s Studio for Creative Inquiry: High Point Pittsburgh

Next Generation: Kids & Creative Technology
• Fred Rogers Center: Early Learning Environment™ (Ele)
• The Children’s Museum of Pittsburgh: MakeShop
• The ‘Illuminate’ Project: RumbleBlocks
• The Ellis School: Robotic Arms Anatomy Lab
• Hip Hop on L.O.C.K: Fli Society “Roll Up”
• Community College of Beaver County, Visual Communications: Design Charrette, iFree
• CMU’s Information Networking Institute/Web Wise Kids: BeSeen Mobile App
• Steeltown Entertainment: Take a Shot at Changing the World

Cost: 
General Admission: $119
VIP Admission: $149, includes VIP reception
Student: $45 (main event only)
Valet Parking
Discounted Rooms Available for PTC Guests 

REGISTER NOW 
Seating is limited. All tickets must be purchased in advance.
Early registration is recommended.
Registration: online | events@pghtech.org | 412.918.4229

GET ENGAGED
Start the party now at #PGHDATA. 
www.pghentertainmenttech.org

2012 DATA Awards Partners + Sponsors:
Champion Sponsor: DOLLAR BANK
Gold Sponsor: Bayer MaterialScience
Production Sponsor: Wrecking Crew Media

Social Media Partner: 321Blink
Media Partners: Suz Media | Nak You Out
Award Partner: Kessler Studios
This year’s fourth annual DATA Awards Event is part of the Creative Technology Network, developed with the generous support of the Benedum Foundation. 

Cost:
$119 Member
$119 Non-Member

Register or email events@pghtech.org for assistance.

Get Directions

Assemble announces the first MakerDate fundraising event

This spring, Assemble is having its first official fundraising event.  The MakerDate fundraiser will take place Friday, May 18th at East Liberty’s Shadow Lounge and will feature an evening full of events intended to further Assemble’s mission to engage the community in active learning.


Since Assemble’s inception in 2011, it has been the organization’s belief that curiosity breeds creativity, and intrigue is best satisfied through hands-on activities. This event takes the concept of date auctioning and re-dresses it with a purpose – MakerDate will pair skilled creators with those that want to learn something new.  Attendees will have the unique chance to bid on “dates” with artists, crafters, and technologists who will work with the winning bidders to make a piece of art, a personalized piece of technology, or teach them a skill.

This night will feature 14 Makers for the live auction and a number of local artisans and creators who have donated their works for a raffle of original art objects and handmade crafts. Live music will be provided by Mrs. Paintbrush (Grand Buffet) and deejay Jay Malls (I Dig Pgh, Title Town) will be spinning records. Comedian Davon Magwood will emcee.

Emcee: Davon Magwood
Deejay: Jay Malls (I Dig PGH, Title Town)
Live Performance by: Mrs. Paintbrush (Grand Buffet)

Assemble founder Nina Marie Barbuto says, “The MakerDate Auction is a place where people can share their passions and skills through hands-on interactions. It’s similar to a “play date” for adults! We hope to be strengthening the making community with this event, exposing makers to enthusiasts and vice a versa.”

Participating Makers include:
Ben Saks (floatpictures.com) – indoor rubber powered airplane building
Sam Thorp (graphicanatomy.com) – figure drawing
Casey Droege (caseywhat.com) – strategic intuitive life-planning
Beano Gee (beanogee.com) – watercolor and digital art
Diane Meyer – Shibori cloth dying
Karen McKee (robyns nest pottery) – handbuilding pottery
Brandon Barber (Laser Lab Studio) – 3D modeling and sculpture
TeeRex/Cotton Factory (http://www.cottonfactory.com) – t-shirt printing
Carl Bajandas – Arduino

About Assemble
Vision::
Assemble is a non-profit founded in 2010, which envisions a diverse community that creates, connects, and learns through the experience of art and technology.

Mission::
Assemble is an open physical space in an urban neighborhood in Pittsburgh. We unite artists, technologists, and makers with our neighbors of all demographics. Assemble provides a platform for experiential learning, opening creative processes and building confidence through making.

About Shadow Lounge
The Shadow Lounge has been in the game 11+ years. It all started from humble beginnings, committed to good music and expression through art. Many types of music are featured here on the regular as well as film screenings and parties. shadowlounge.net

http://tinyurl.com/makerdate assemblepgh.org facebook.com/assemblepgh

EDUCATORS FIND DIGITAL GAMES ARE PROMISING TOOLS IN THE CLASSROOM ACCORDING TO NATIONAL SURVEY

Joan Ganz Cooney Center Inquiry Finds Educators Are Using Digital Games in Reaching Underserved Students; Costs Are Main Barrier to Further Integration

New York, NY, May 2, 2012 – The first national survey of teachers who are using digital games as part of their students’ instruction, released today by the Joan Ganz Cooney Center at Sesame Workshop, found that digital games are becoming a consistent and valuable part of classroom activities. Fifty percent of teachers of grades K-8 reported they are using digital games with their students two or more days a week, with 18 percent using them daily. The survey, Teacher Attitudes about Digital Games in the Classroom, conducted in collaboration with and support from BrainPOP®, was released at The NewSchools Venture Fund-Aspen Institute Summit in San Francisco. An accompanying series of video case studies of teachers who are using digital games in the classroom was also previewed.

Nearly 70 percent of educators reported that lower-performing students engage more with subject content with use of digital games, while three-fifths reported increased attention to specific tasks and improved collaborations among all students. Teachers said games make it easier to teach a range of learners in their classroom. Sixty percent said that using digital games helps personalize instruction and better assess student knowledge and learning.

The survey found that teachers are most often using literacy (50 percent) and math (35 percent) games. They identified the most valuable quality of digital games as aligning with Common Core State Standards. The majority of teachers are using games on Mac or PC platform, 25 percent report students are using iPads or tablet computers and less than 10 percent are using other portable devices, mobile phones or video game consoles.

“With over 90 percent of all school age children now playing digital games on a regular basis, and many underserved students struggling to benefit from traditional approaches, it is common sense to deploy interactive technologies to engage students in more personalized and joyful learning,” said Dr. Michael Levine, Executive Director of the Cooney Center. “The survey confirms that in many classrooms teachers are asking students to put down their pencils and play.”

The number one obstacle teachers cited to integrating digital games into the classroom is cost. The second most reported obstacles cited in the survey are lack of access to technology resources and emphasis on standardized test preparation.

A summary of the findings are available for download at www.joanganzcooneycenter.org/images/presentation/jgcc_teacher_survey.pdf. Three videos in a series of five case studies of educators who are using digital games in their classrooms are available on the Cooney Center YouTube channel. The case studies include profiles of a school technology integrator who uses a version of the commercial game Minecraft modified for educational purposes and a fourth grade teacher who uses games from BrainPOP® and Mangahigh.com to engage students in math and science content.

Conducted by VeraQuest, Inc., the survey sampled 505 U.S. school teachers online within the United States in March 2012. Respondents were randomly selected from a targeted panel of classroom/specialist teachers of kindergarten through eighth grade to be generally proportional of the demographic strata of total U.S. teachers. The estimated sampling error for the sample of 505 respondents is +/- 4.4 percent at a 95 percent confidence level. These statements conform to the principles of disclosure of the National Council on Public Polls.

The Teacher Attitudes about Digital Games in the Classroom survey is part of research being conducted by the Games and Learning Publishing Council with the aim of identifying areas of innovation in the games and learning space. The Games and Learning Publishing Council, convened by the Cooney Center and E-Line Media, is generously funded by the Bill & Melinda Gates Foundation and the John S. and James L. Knight Foundation.

The Joan Ganz Cooney Center at Sesame Workshop is an independent, non-profit research group that is fostering innovation in children’s learning through digital media. The center conducts and supports research, creates educational models and interactive media properties, and builds cross-sector partnerships. It is named for Sesame Workshop’s founder, who revolutionized television with the creation of Sesame Street. Core funding is provided by the generous support of Peter G. Peterson and Sesame Workshop.

BrainPOP® creates animated educational content for use in classrooms, at home, and on mobile devices. Our award-winning digital resources include BrainPOP Jr. ® (K-3), BrainPOP, BrainPOP Español, BrainPOP ESL, BrainPOP Educators, and GameUp, a collection of cross-curricular game titles from leading publishers.

VeraQuest is a dedicated specialist in online omnibus research, providing a level of consulting and analysis associated with custom research combined with online timeliness, flexibility and cost-effectiveness, while delivering critical thinking and quality research to clients across a range of business sectors. For ongoing information follow VeraQuest on Facebook, LinkedIn and Twitter.

For more information, contact:
Jodi Lefkowitz, 212-875-6497, jodi.lefkowitz@sesame.org

Circuits and Contraptions: A Free Learning Party with Assemble and SPARK next Thursday

Do you love breaking your toys, appliances, and computers to figure out how they work? Become an inventor and join us for our Circuits and Contraptions Learning Party on May 9th — and start making, breaking, and remaking! Participate in fun, hands-on activities led by local makers, scientists, and technologists. Try your hand at basic circuitry, simple machines, electronics, LED’s, and unusual contraptions. Fun for kids, friends, and grown ups! All materials provided.

 Date: May 9th -4:30- 7:30 pm 

Assemble provides opportunities for neighborhood children to look, learn, and make in an informal educational environment during monthly Learning Parties. The goal of Learning Parties is to make topics ranging from visual art to robotics to biological science accessible, understandable, inspiring, and fun for neighborhood children ranging in age from 3 to 8. Local kids will discover local resources for fun and learning available to them through Assemble and beyond. Learning Party activities are organized as stations, which are facilitated by a team of local experts, education specialists, and volunteers. The events are self-navigated by our drop-in visitors, a combination of kids and parents, who may spend as much time as they like at each station. Assemble offers a variety of inquiry-based, student centered activities ranging from art-making, storytelling, scientific and technological experiments, conversations with experts, storytelling, and more. This project supported in part by Spark, a program of The Sprout Fund.

Spark is an initiative of The Sprout Fund catalyzing projects and programs that engage children ages birth to eight through the creative use of technology and media. Spark challenges individuals, organizations, and communities to generate inventive technology-based solutions to the issues and opportunities facing today’s young child. Through its funding opportunities and extensive network of support, Spark is unleashing the innovative potential of Southwestern Pennsylvania and transforming our region into one of the best places on earth to be a kid. The Sprout Fund enriches the Pittsburgh region’s vitality by engaging citizens, amplifying voices, supporting creativity and innovation, and cultivating connected communities. Founded in 2001, Sprout facilitates community-led solutions to regional challenges and supports efforts to create a thriving, progressive, and culturally diverse region.